

It will also allow you to easily communicate your idea to others maybe even ignite some interest It will let you find flaws in your game at a stage when they are still easy to fix (or change direction altogether). Don’t try to learn everything before you start. Actually no time you spend working is wasted – you will be that much smarter for it. And that’s even if it means sometimes wasting time on dead end ideas. It was all me, it took me most of the evenings and weekends from January to June 2013.ĭeliberating over the best possible choice of technology/style/architecture/whatever actually takes more time than just going with any choice and getting to work right away. As such it can be used as a resource for teaching programming to children, but even experienced developers find some of the levels challenging (I am told). It consists of some easy and some not so easy algorithmic problems expressed in a way understandable by both a 10-year old and his grandma. Turing is a robo-flavored puzzle game about programming. I love math, physics, video games and problem solving of any kind.
#Game grumps on storywriting free#
In my free time I run programming workshops for schoolchildren, make games and study for quant interviews.

I currently work in an ad agency developing bidding algorithms for real time bidding. I’m a failed physicist – grad school dropout – turned programmer. Nadbor, the creator of the web game called Turing has learned a lot by creating his game and wants to share his experience with us. Categories Game Design, Other Frameworks Sooner or later you’ll achieve your goals.Īnything else you would like to share with the audience?Ĭheck out the game in the Firefox Marketplace, play and rate it if you like it! What advice would you tell people who are beginning with game development? It’s all about the details – having the game small, but with nice graphics, polished and bug-free. What is the most important thing you learned when making this game? In the next month I was tinkering with it from time to time to make it polished and totally bug-free. The development of the game took me about two weeks and after that it was another two weeks for fixing bugs and adding more features. The game was targeted for Firefox OS devices. The game itself is quite simple – I was working on the coding part (using ImpactJS game engine) and Robert Podgórski from Blackmoon Design did all the graphics. What can you tell us about the development of the game? My friend (and gfx designer) Robert created the character of Captain Rogers and I came up with the game mechanics. Grab the bomb to blow up everything on screen! Collect the stars and shields, avoid asteroids and mines.

Tap the screen to fly up, release to fly down. It’s simple, yet very engaging game about brave Captain Rogers and his escape through an asteroid field. I’m an HTML5 games developer, blogger, speaker, founder of Enclave Games, creator of the js13kGames competition and Gamedev.js meetups organizer. Tell us something about yourself and your companyĮnclave Games is an indie game development studio focused on mobile HTML5 games. This is the conversation of the Game Dev Academy with game developer Andrezej Mazur in regards to his new game Captain Rogers.
